/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#ifndef ARKCORECORE_CORPSE_H
#define ARKCORECORE_CORPSE_H

#include "Object.h"
#include "DatabaseEnv.h"
#include "GridDefines.h"
#include "LootMgr.h"

enum CorpseType
{
    CORPSE_BONES = 0, CORPSE_RESURRECTABLE_PVE = 1, CORPSE_RESURRECTABLE_PVP = 2
};
#define MAX_CORPSE_TYPE        3

// Value equal client resurrection dialog show radius.
#define CORPSE_RECLAIM_RADIUS 39

enum CorpseFlags
{
    CORPSE_FLAG_NONE = 0x00, CORPSE_FLAG_BONES = 0x01, CORPSE_FLAG_UNK1 = 0x02, CORPSE_FLAG_UNK2 = 0x04, CORPSE_FLAG_HIDE_HELM = 0x08, CORPSE_FLAG_HIDE_CLOAK = 0x10, CORPSE_FLAG_LOOTABLE = 0x20
};

class Corpse: public WorldObject, public GridObject<Corpse>
{
public:
    explicit Corpse (CorpseType type = CORPSE_BONES);
    ~Corpse ();

    void AddToWorld ();
    void RemoveFromWorld ();

    bool Create (uint32 guidlow, Map *map);
    bool Create (uint32 guidlow, Player *owner);

    void SaveToDB ();
    bool LoadFromDB (uint32 guid, Field *fields);

    void DeleteBonesFromWorld ();
    void DeleteFromDB (SQLTransaction& trans);

    uint64 const& GetOwnerGUID () const
    {
        return GetUInt64Value(CORPSE_FIELD_OWNER);
    }

    time_t const& GetGhostTime () const
    {
        return m_time;
    }
    void ResetGhostTime ()
    {
        m_time = time(NULL);
    }
    CorpseType GetType () const
    {
        return m_type;
    }

    GridPair const& GetGrid () const
    {
        return m_grid;
    }
    void SetGrid (GridPair const& grid)
    {
        m_grid = grid;
    }

    Loot loot;          // remove insignia ONLY at BG
    Player* lootRecipient;
    bool lootForBody;

    void Say (int32 textId, uint32 language, uint64 TargetGuid)
    {
        MonsterSay(textId, language, TargetGuid);
    }
    void Yell (int32 textId, uint32 language, uint64 TargetGuid)
    {
        MonsterYell(textId, language, TargetGuid);
    }
    void TextEmote (int32 textId, uint64 TargetGuid)
    {
        MonsterTextEmote(textId, TargetGuid);
    }
    void Whisper (int32 textId, uint64 receiver)
    {
        MonsterWhisper(textId, receiver);
    }
    void YellToZone (int32 textId, uint32 language, uint64 TargetGuid)
    {
        MonsterYellToZone(textId, language, TargetGuid);
    }

    bool IsExpired (time_t t) const;

private:
    CorpseType m_type;
    time_t m_time;
    GridPair m_grid;          // gride for corpse position for fast search
};
#endif
